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its-dlh

24
Posts
A member registered Feb 19, 2023

Creator of

Recent community posts

Thank you! I will say, there were a LOT of physics-based movement ideas that we also could not get to work in Godot, which is why movement ended up being pretty simpleminded except for the rotation. But for the rotation itself, we went through some steps to turn the mouse position into an amount of torque to apply to the player RigidBody2D.

1. Got a target rotation angle based on mouse position

2. Computed the difference with the current rotation angle

3. Computed a target angular velocity as the angle difference divided by an arbitrary 0.2 (in theory, the number of seconds we want it to take to rotate that amount)

4. Computed a target angular acceleration as the difference between the current angular velocity and the target angular velocity, divided by an arbitrary 0.1 (in theory, the number of seconds it should take to reach the target velocity)

5. Computed the torque to be applied as the target acceleration times the inertia (which is one of those invisible properties of RigidBody2D you can just use anywhere)

This is the code for that: https://github.com/its-dlh/brackeys-2023.2/blob/final-1/Player/RigidBody.gd

Thanks for the feedback! There are actually some currents just a little further down, but they're meant to frustrate the player even more. Yeah, it's that kind of game. ¯\_(ツ)_/¯

Thank you!

Thank you very much! "Hard to control but in a good way" was exactly the goal. :)

Sorry that it didn't work for you! I did add some tips to the description that may help, but I'd be happy to investigate further if things do seem to be broken.

Really fun, and I feel like you're a kindred spirit in naming things with double entendres. :)

Amazing game! Love the unique take on a dungeon crawler! Sometimes diving deeper through a project directory does feel like going through a dungeon haha

This was immediately fun and intriguing. I especially like how starting the game immediately introduces you to the core mechanic of dragging your card into a space.

Thank you! It was a lot of fun just going ham on my synthesizer for that reactor sound, so I'm glad you liked it!

This is by far the best feeling platformer I've played in this jam!

Really nice work building a narrative around the theme!

That was a really fun take on golf, and a really clever way to fit the theme! At first I thought it was overly simplistic, but the courses were perfectly designed to fit the minimalist take, and presented scenarios that were challenging, but fair. The art style perfectly fit the minimalist gameplay, with clear presentation rendered in pleasing colors. The audio was gentle, but effective, having a satisfying "thwonk" when hitting the ball. Very nice work!

Fun platformer with a really nice art style!

Very charming take on a classic! Level 1 is maybe a little *too* straightforward as a Snake clone, but levels 2 and 3 really mix things up in a nice way.

Very charming take on a classic! Level 1 is maybe a little *too* straightforward as a Snake clone, but levels 2 and 3 really mix things up in a nice way.

Really liked the bloomy art style, the eerie sound design, and the creative interpretation of the theme.

Really great puzzle game! The concept was unique and fit the theme well, and the visuals and audio complemented the gameplay perfectly. I especially like the effect when going supernova.

My only minor nit is that there's a lot of instructions to get your head around at the start, and if this were ever to be expanded into a full game, it would be nice to have a gentler tutorial. But it's intuitive once you get into it.

Really great puzzle game! The concept was unique and fit the theme well, and the visuals and audio complemented the gameplay perfectly. I especially like the effect when going supernova.

My only minor nit is that there's a lot of instructions to get your head around at the start, and if this were ever to be expanded into a full game, it would be nice to have a gentler tutorial. But it's intuitive once you get into it.

Really great puzzle game! The concept was unique and fit the theme well, and the visuals and audio complemented the gameplay perfectly. I especially like the effect when going supernova.

My only minor nit is that there's a lot of instructions to get your head around at the start, and if this were ever to be expanded into a full game, it would be nice to have a gentler tutorial. But it's intuitive once you get into it.

The end said that you're happy with the game, and you have every right to be. Super fun and creative platformer. Everything feels intuitive, the difficulty ramps nicely, and the art and animation oozes charm and appeal. Nice work!

Fun platformer! I liked the sense of humor in the text that shows up when you die. And the concept of going through in reverse as a different character is really cool.

Fun little shooter. The randomizer does show off the enemy and weapon variety quite nicely.

There didn't seem to be much to do in the game, but the visuals were stellar!

Really great artwork, vibe, and sense of progression! It doesn't go far outside the box on game design, but it feels good to level up and get new weapons, and the game is well balanced around this. Also, it's a fun challenge to get the timing of blocks.

The music and SFX are very satisfying and very much fit the style and setting of the game.